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Lifestyle Insights

Learn real-world behaviors, habits, and lifestyles to power hyper-personalized experiences.

This feature is currently in Early Access and is still under active development

Introduction to Lifestyle Insights

With Lifestyle insights you will gain a deeper understanding of your users by identifying the places they frequently visit such as home, work, and favorite venue types. These insights reveal daily routines, habits, and preferences.

We also provide Semantic Time, which categorizes activities based on a user’s personal timeline (e.g., morning, afternoon, evening). This helps you understand not just where users go, but when and how they structure their day.

Together, these insights enable personalized and relevant user engagement. The insights can be grouped in the topics below

Features Overview

1

Lifestyle Profiling

Lifestyle Profiling segments users into different lifestyle profiles. Segments are actionable labels assigned to users based on long-term behavioral patterns.

They describe lifestyle characteristics such as:

  • Commuting behavior

  • Geographic living area

  • Driving style

  • Social activity level

These segments help you tailor experiences and build more relevant and better user experience. The segments can be divided into these sub-categories:

Profiles

Profiles are a special type of Segment that apply to every user. Unlike regular segments (which a user may or may not belong to), every user always has a Profile. Each Profile has a level that indicates the degree to which it applies to that user:

  • LIMITED

  • MODERATE

  • HIGH

Segment
Description

Physical Activity

evaluates how much the user is involved in physical activities

Mobility

evaluates how much the user is on the move

Social Activity

evaluates how much the user is involved in social engagement

Leisure
Segment
Description

Bar goer

enjoys evenings out at a pub or bar

Fresh food enthousiast

shops for food often

Healthy biker

frequently bikes for long distances

Healthy walker

frequently walks for long distances

Nature lover

likes to go out to a park, public garden, zoo or nature reserve

Resto lover

likes eating out

Shopaholic

shops a lot

Sportive

sports regularly

Mobility
Segment
Description

Die hard driver

uses the car for almost every trip

Easy commuter

has an easy commute to/from work

Frequent flyer

frequently flies

Green commuter

mostly sticks to walking and biking for commutes

Heavy commuter

has a heavy commute to/from work

Long commuter

lives far from their work location

Normal commuter

has an average commute time and distance

Public transports user

often travels with public transports

Public transports commuter

often commutes with public transports

Short commuter

lives close to their work location

Work life
Segment
Description

Early bird

whose first morning activity is earlier than average

Fulltime worker

works full-time

Home bound

does not leave the house very often or travels very far

Homebody

prefers to stay at home on weekends and outside business hours

Homeworker

works from home or who is unemployed

Late worker

works until late

Night owl

whose last evening activity is later than average

Nightworker

works at night

Parttime worker

works part-time

Sleep deprived

sleeps very little

Student or teacher

a student or teacher

Uber parent

a parent who drives his/her kids to school, kindergarten or day care

Work life balancce

has a good balance between work and home life

Work traveller

works a lot remotely (travelling or in remote environments)

Workaholic

works more than average

2

Venue Type Detection

Detects the type of place that the user has visited (e.g., drinks, sports, education, shopping) based on location context, time of day and users mobility behavior. Below is a list of the venue types that can be detected.

Venues

UNKNOWN

Unknown venue

DRINK_DAY

Cafes, coffee bars, tea rooms, etc

DRINK_EVENING

Bars, pubs and in general places where one goes for drinks in evenings.

EDUCATION_INDEPENDENT

Educational institutions visited by the user on his own for their own studies. High schools, universities, colleges, etc.

EDUCATION_PARENTS

Schools and kindergartens visited by parents.

HEALTH

Hospitals, clinics, emergency rooms.

INDUSTRIAL

Buildings tagged as “industrial” on OSM, built for some manufacturing process.

LEISURE_BEACH

Beaches, resorts and swimming areas.

LEISURE_DAY

Bowling, billiards and other entertainment places.

LEISURE_EVENING

Cinemas, theatres and music halls.

LEISURE_MUSEUM

Museums

LEISURE_NATURE

Forests, lakes, national parks, etc.

LEISURE_PARK

City parks, gardens, zoos.

OFFICE

Office buildings. For example, of private lawyers, notaries or company representatives.

RELIGION

Churches, mosques and other religion related buildings.

RESIDENTIAL

Apartment blocks, houses.

RESTO_MID

Food courts, restaurants, snack bars.

RESTO_SHORT

Ice cream, fast food, donut stores.

SHOP_LONG

Supermarkets, malls, wholesales, shopping centres.

SHOP_SHORT

Small grocery stores, butchers, bakers.

SPORT

Gyms, sport centres. Venues visited to exercise.

SPORT_ATTEND

Stadiums. Venues visited to attend a sport event.

TRAVEL_BUS

Bus stops.

TRAVEL_CONFERENCE

Conference, convention, exhibition centres.

TRAVEL_FILL

Gas stations.

TRAVEL_HOTEL

travel_hotel- Hotels, motels, guest rooms, etc.

TRAVEL_LONG

Airports

TRAVEL_SHORT

Public transport stations, railway stations.

3

Home & Work Detection

Automatically identifies home and work locations based on the user’s behavioral patterns. These locations are typically detected during the first week of using Sentiance.

The detected location will seamlessly addapt when a user moves from the original home or changes jobs

This includdes the detection of when the user enters and exists these locations.

4

Physical Activity

Physical Activity segments users into activity levels based on detected behaviors such as walking, cycling, and gym visits.

Users are categorized into one of the following activity levels:

  • Low

  • Moderate

  • High

These levels represent the user’s overall physical activity based on their detected behavior patterns.

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